Bess Hagan

ยท Planning Specialist ยท Computer Science Graduate ยท

Data analysis, reporting automation, and permitting systems, with a background in Python, SQL, and applied research.

๐Ÿ“Š About Me

Profile Picture

I am a Computer Science graduate from Southwestern University (December 2025), where I earned my degree Summa Cum Laude with a 4.0 GPA and a minor in Data Analytics. Before transferring, I completed an Associate of Science in Computer Science at Temple College. I now work as a Planning Specialist for the City of Georgetown Planning Department, where I administer permitting software, automate recurring reports, and analyze permitting data.

Through undergraduate research in the 2024 DREU and 2025 SURF programs, I built a SQL-to-Python data pipeline for behavioral log data and coauthored a peer-reviewed paper presented at AIIDE-25.

Together, these experiences shaped what I care about most: data people can trust. I like validating it, understanding its limits, and explaining what it shows to non-technical audiences. I'm interested in data analyst, permitting and planning data, and process improvement roles, especially in the public sector or govtech.

  • ๐Ÿ” Interests: data validation, reporting and automation, permitting and planning data, research analytics
  • ๐Ÿ›  Tools: Excel (Pivot Tables, macros), SQL, Python, PostgreSQL, GitHub
  • ๐Ÿ“š Libraries: Pandas, NumPy, Matplotlib, scikit-learn

๐Ÿ”ฌ Projects

๐Ÿ“Š Excel vs. Python: E-Commerce Sales Analysis

screenshot of top of DA project page

A comparative analysis of e-commerce sales data using Excel Pivot Tables and Python (Pandas + Matplotlib) to evaluate analytical workflows and business insights.

View Analysis

๐Ÿ„ Mushroom Classification with KNN

KNN Result: Confusion Matrix (edible or poisonous)

Built a K-Nearest Neighbors classifier to predict whether mushrooms are edible or poisonous using a classic public dataset.

View the Colab Notebook

๐Ÿผ DREU 2024 Research

Research & Creative Works (RCW) poster

Built a SQL-to-Python data pipeline and applied network analysis to study student behavior in a Minecraft-based learning environment.

DREU Research Page

๐Ÿง  SURF 2025

Screenshot of Mario level generation Screenshot of Multiplayer Story Game

Trained and evaluated diffusion models to generate playable Mario levels and built a real-time multiplayer LLM Story Game using WebSockets.

SURF Research Page

๐ŸŽฎ Capstone: Senior Seminar in Software Engineering

Research & Creative Works (RCW) poster

Designed and co-developed Evergrove, an educational game in Godot to teach data science to children.

Download and play it on itch.io See repo

๐Ÿ“ฌ Contact

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